anime-themes-and-symbolism
Thematic Depth in Fantasy: Comparing 'made in Abyss' and 're:zero - Starting Life in Another World'
Table of Contents
The fantasy genre is at its most powerful when it uses otherworldly settings to examine universal human emotions. Two series that have garnered widespread acclaim for their layered storytelling are Made in Abyss and Re:Zero – Starting Life in Another World. Though each unfolds in a realm far removed from our own, they ground their narratives in the raw experiences of curiosity, loss, despair, and the relentless pursuit of meaning. This article examines how both works construct their thematic cores, compare their narrative engines, and leave lasting impressions on the audience.
Overview of Made in Abyss
A massive chasm known only as the Abyss dominates the world of Made in Abyss. Its depths hold remnants of forgotten civilizations, unique ecosystems, and relics with powers beyond comprehension. The story follows Riko, a 12-year-old orphan living in the town of Orth on the Abyss’s rim, who dreams of becoming a Cave Raider like her mother, Lyza. When a letter supposedly from Lyza arrives—along with a mysterious robot boy named Reg—Riko resolves to descend into the netherworld to find her. From its opening moments, the series establishes a sense of wonder that masks an underlying cruelty; the Abyss’s “Curse” afflicts anyone who tries to ascend, layering physical torment and psychic trauma onto the very act of return. This simple yet devastating rule turns every step downward into a point of no return, binding the characters to a one-way journey that mirrors the theme of irreversible choices.
Thematic Exploration in Made in Abyss
Curiosity and Consequences
The Abyss functions as the ultimate object of human curiosity. It promises knowledge, treasure, and even national prestige, but it exacts a hideous price. Riko’s determination to plunge deeper is never portrayed as foolish; rather, it reflects an unquenchable desire to understand what lies beyond the known. The show repeatedly contrasts the innocence of childhood with the horrors lurking below. When Riko learns that her own birth took place within the sixth layer, she is confronted by the reality that her existence is already entwined with the Abyss’s mysteries. The thrill of discovery collides with body horror: small mistakes trigger bleeding from the eyes, loss of motor control, or worse. The series refuses to moralize, instead presenting exploration as a fundamentally human drive that can elevate and destroy in equal measure.
Sacrifice and Moral Weight
Sacrifice threads through every major character arc. Riko and Reg risk their lives not for glory but for family, friendship, and a promise. The story’s emotional linchpin often comes not from the lead duo but from figures like Nanachi, a “hollow” who was once a human girl. Nanachi’s backstory with her friend Mitty—transformed into an immortal, suffering blob by the Abyss’s curse—exemplifies the series’ willingness to sit with agonizing moral questions. The decision to end Mitty’s pain becomes an act of mercy that wears on Nanachi’s soul. Here, Made in Abyss reveals its deeper thematic layer: the abyss is not just a physical hole but a psychological void where people are forced to choose between their own survival, their loved ones, and their ethics. The cost of descending is measured in scars, broken bodies, and haunted minds, and the series never offers easy redemption for those who pay it.
Overview of Re:Zero – Starting Life in Another World
Subaru Natsuki, a shut-in transported to a fantasy kingdom, discovers that he possesses “Return by Death,” an ability that rewinds time to a set checkpoint whenever he dies. Unlike traditional power fantasies, this gift becomes a tormenting curse. Subaru cannot tell anyone about his loops, forcing him to endure the deaths of friends and his own gruesome ends repeatedly while bearing the psychological weight alone. The series quickly pivots from lighthearted isekai tropes into a brutal character study, where the ostensible goal of protecting Emilia—a silver-haired half-elf—collides with Subaru’s desperate need for validation and control. The setting, a land of royal selections and witch’s cults, serves primarily as a pressure cooker for the protagonist’s fractured mind.
Thematic Core of Re:Zero
Despair and the Time Loop
Time resets strip away any conventional heroism. Victory does not come through strength alone but through enduring psychological agony. Subaru’s early loops are marked by confusion, then fear, then crushing despair as he watches people he cares about die horribly, often at his own hands or because of his mistakes. The infamous episode from season one, where he witnesses Rem’s broken body and is subsequently killed by the beast-form of Puck, crystallizes the series’ thesis: hope is fragile, and the world is indifferent to one person’s suffering. The show leverages its loop mechanic to explore trauma in a way that feels iterative and accumulative. Subaru’s mind fractures not from a single event but from the compounding weight of dozens of deaths. His lashing out, self-loathing, and eventual emotional collapse are rendered with unflinching honesty, making his anguish palpable rather than melodramatic.
Redemption and Self-Worth
Yet Re:Zero is not a treatise on nihilism. Subaru’s arc is fundamentally about reclaiming agency and learning that his value does not hinge solely on being a savior. After hitting rock bottom, he begins to accept help, to trust others, and to recognize that his obsessive “I can do it all” mentality not only pushes allies away but also magnifies his failures. The series carefully distinguishes between selfish love and genuine devotion. His relationship with Rem becomes a turning point: her unconditional acceptance gives him the strength to try again, but it also teaches him that his life has intrinsic worth beyond any heroic outcome. The path to redemption is uneven; Subaru backslides, grows arrogant, and breaks again, but each loop offers a chance to inch toward a more balanced self. The theme is not about erasing pain but about integrating it into a personality capable of both ambition and humility.
Comparing Narrative Vectors: Ambition vs. Trauma
Where Made in Abyss pushes its characters forward with the momentum of ambition, Re:Zero yanks Subaru backward with the gravity of trauma. Riko’s journey is a linear descent into the unknown, each step fueled by curiosity and the hope of reunion. Subaru’s cycle spins in place, reliving the same intervals until he solves the puzzle of his survival. This fundamental difference shapes how themes manifest. Curiosity in the Abyss is outward-facing: characters want to see, touch, and understand the world, even if it destroys them. Despair in Re:Zero is inward-facing: Subaru must understand himself before he can master any external threat.
Character evolution follows suit. Riko grows by confronting physical and ethical boundaries; her maturity is measured by her ability to navigate an increasingly hostile environment and to make hard calls about the lives she encounters. Subaru’s evolution, by contrast, is measured by his emotional bandwidth. He learns to withstand immense psychic stress without losing his compassion. While both series feature protagonists who suffer, the nature of that suffering is distinct: Riko faces the consequences of moving too far into a world that resists human presence; Subaru faces the consequences of his own limitations and the despair of failing those he loves.
The supporting casts also mirror these divergent approaches. In Made in Abyss, companions like Reg and Nanachi are fellow travelers physically and emotionally scarred by the depths. Their bonds form through shared peril and the loss of innocence. In Re:Zero, Emilia, Rem, and others serve as emotional anchors who reflect Subaru’s shifting mental state. Each loop deepens his understanding of them, but it also reveals how much he has distorted his perception of their needs. The world of the Abyss is a character itself, indifferent yet governed by immutable rules. The world of Re:Zero is more malleable, reshaped by the witch’s influence and Subaru’s own choices, a stage designed to press on his psychological wounds.
Artistic Expression and Emotional Impact
The visual and auditory language of each series amplifies its themes with surgical precision. Made in Abyss, animated by Kinema Citrus, adopts a soft, almost storybook aesthetic: lush backgrounds, rounded character designs, and a vibrant color palette that would feel at home in a children’s adventure. This is deliberately deceptive. The show weaponizes cuteness to make the body horror and grief hit harder. Kevin Penkin’s orchestral score, with its soaring choirs and gentle motifs, straddles the line between awe and dread. The result is a constant dissonance—the sight of a smiling child lying in a pool of her own blood while a lullaby-like melody plays—that forces the viewer to confront the unfairness of the world without flinching.
Re:Zero, produced by White Fox, employs a more traditional anime aesthetic, but its power lies in direction and performance. The camera lingers on Subaru’s trembling hands, his hollow stares, and the contortions of his face during breakdowns. Vocal performances—especially that of Yusuke Kobayashi as Subaru—deliver gut-level authenticity, making every scream and sob feel uncomfortably real. The score, often melancholy or frantic, underlines the psychological spiral. Where Made in Abyss relies on atmosphere and juxtaposition, Re:Zero zeroes in on the vulnerability of a single character and, through him, broadcasts the pain of repeated failure. Both approaches are masterful in their own right, proving that animation can convey trauma as profoundly as any live-action medium.
Broader Implications and Legacy
Together, these series push the fantasy genre into territory often reserved for literary fiction. Made in Abyss confronts the consequence of knowledge-seeking with a frankness that calls to mind the myth of Prometheus: some truths come at an unbearable cost. Re:Zero engages with ideas resonant of existentialist thought, where a man condemned to an endless return must forge his own meaning through each cycle. Their unflinching portrayals of suffering have sparked intense discussions about mental health, resilience, and the ethics of curiosity among fan communities and critics alike. Reviews and academic analyses often cite both shows as exemplars of how isekai and adventure narratives can transcend their genre trappings. They have amassed dedicated followings, numerous awards, and have inspired other creators to embrace darker themes without sacrificing narrative sincerity.
Conclusion
Made in Abyss and Re:Zero – Starting Life in Another World stand as two of the most thematically ambitious anime in recent memory. One descends into a literal abyss to test the limits of human curiosity; the other spirals through time to dissect despair and rediscover self-worth. Their stories remind us that fantasy, at its best, is not an escape from reality but a mirror held up to our deepest fears and hopes. By daring to explore the uncomfortable corners of the human experience, both series secure a place in the canon not just as entertainment, but as genuine art.